Large Wooden Boat Bookshelf Mode,Hurricane Fishing Pontoon Boat Weight,Where To Buy Womens Fishing Boots - Step 3

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Canoe Shelves - Nautical Home Decor and Furniture | Nautical theme decor, Canoe shelves, Shelves

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Watoga Emergency Services. In the report office at the top of the stairs, first room on the left; on the second desk from the left, by the emergency report terminal. In the upper floor waiting room near the helipad elevator and across from the reception desk, by the red bench seating, on the magazine rack. On the roof.

On a table on the third floor of Watoga Estates. On a seat on the eastern half of the monorail by the estates. On the small circular white metal table with the black-and-white parasol, by the two circular red chairs, near an overturned pram, by the "condemned" door and exterior staircase; lower balcony area exterior.

On the northeast corner of the roof, above the entrance to the auditorium, next to a toilet near a teddy bear and garden gnome. On the lower level of the library, on the low shelf of the long curved wood book check-out desk. In the northwest corner of the cafeteria, on the wooden dining table with the black-and-orange place settings.

On the upper level, in the southwest corner of the history classroom, on a wooden school desk. In the auditorium, on the balcony to the south with the stool and stage lights, on the small gray speaker. Watoga Municipal Center. On the upper level, in the office with the complaints archive terminal , on the short wooden bookshelf under the window and near the wall safe. In the southwest side of the upper level, in an office, accessed via the corridor with the lockers, on the metal desk with the microphone and broken terminal.

Inside Slocum's Joe, on the table with a yellow plate. Sometimes spawns below the table. Inside Slocum's Joe, on a yellow magazine shelf behind the front counter, on the top righthand row. On the first floor, behind the reception desks and lockers in the broken elevator shaft, next to a skeleton. Inside one of the buses, opposite the baby carriage.

In the two story, faded blue farmhouse with the red star on the porch wall, in the upstairs bedroom, on the top shelf of the tall bookcase. Inside a small metal shed next to the three silos to the south, near the weapon workbench and red wheelbarrow, in an enamel bucket.

In the treehouse to the south with the "spooky" effects terminal , on the round table by the sleeping bag. In the southern cabin with the bear rug, on the lower bunk of a bunk bed. In the control room, on the same desk as the cargobot control terminal. In the loading bay, near the fallen concrete ceiling, on the large container shelf, on a wooden crate.

Arktos Pharma Biome Lab. On the first floor at the entrance of the Biome Lab, on a bench inside the men's bathroom underneath the dining area. Through the south reception area, in the ruined office with the hole in the wall adjacent to the two booths, on the coffee table.

On the north side of the second level, overlooking the main entrance lobby, inside the office with the red Model Wooden Boat Kits Uk Visa sofa and two large mushroom lamps, on the desk by the door. On the east side of the upper level, in the office with the hole in the floor with three dumped microfilm machines and a standing lamp on the balcony outside the office, on the desk with the ruined terminal farthest away from the door.

Big Al's Tattoo Parlor. In a magazine rack next to the front door. On a barrel in the brew room where Biv is, next to the entry door and the first brewing station past the stairs.

In the entryway by the stroller and bicycle, on the main reception counter, near the telephone. In the golf course reception near the kitchen access, under the window, on the shelf of the last counter by the light blue waste bin.

In the upstairs bedroom, on the lower bunk bed, closest to the sofa, cabinet, and fireplace along the west wall. Located on a bench around the central campfire. On the floor in the shower block.

On the ground behind the knowledge exam cabin. On the metalwork counter, to the right of the overseer's cache, below the "Support Our Troops! Charleston Capitol Building. In the basement, in the the large filing and archive office through the double doors adjacent to the food court, in the northwest corner on the metal desk by the terminal.

On the west side of the upper living area, in the room where part of the walls are makeshift wood, by the locked safe 1 on the narrow shelf of the low cabinet.

Darling sister's lab. In the cabin with a weather vane on top, behind an empty picture frame on the ground near a mattress. Near a possible caps stash, on the muddy deathclaw burrow hole, in the middle of the island.

It may be stuck within the ground but can be still interacted with. Fujiniya Intelligence Base. In the southern section of the laboratory, on the raised area near the dead potted plant, on the shelf of the metal shelving trolley. Along the south wall of the infirmary and laboratory room, between two stretchers, on top of the metal shelf trolley.

Inside the dormitory, to the southwest, on the lower bunk with the skeleton on it. In the kitchen, along the window shutter wall, on the square lab table. On the roof of the interior entrance area, on the work surface with drawers by a locked safe. In the main generator and gantry chamber, in the upper western corner, on the open locker just left of the gantry steps.

In the Red Rocket station, in a blue box sitting on the bottom of a shelving unit. Inside the Giant Teapot, east of the refrigerator on an overturned wooden box. Across the street from the store to the northwest, in a house with a rusting van parked outside, in the living room, on a coffee table. Inside the cockpit section of the fuselage, on a TV stand.

On the north side of the electrical pylon platforms, near a covered fuselage walkway Large Wooden Boat Bookshelf Question onto the rock outcrop, on the metal shelf near the single airplane seat.

On the kitchen platform attached to the electrical pylons, behind the three dark red plane seats on the side cabinet with the open chem box. Hornwright Industrial Headquarters. On floor 5, behind the inaccessible door, in the room accessed via the hole in the conference room wall via the duct ramp, on the wood desk no terminal with the red wastebasket. On the executive level, in the office with the CEO's terminal , on the curved desk.

In the north corner of the sub-level's lower balcony, near a green metal desk and mainframe terminal, on a seat. Hornwright summer villa. In the living area above garage, between the fridge and the wall. In the basement, along the northwest wall, underneath the stacked wine barrels, to the beside a wooden shelf.

Kanawha County Cemetery. Kanawha Nuka-Cola Plant. On the gantry to the west, near the large interior doorway, on a small wood crate next to a tool chest. The gantry an only be accessed by climbing on the yellow crate-lifting machine in the middle of the sunken loading dock.

Inside the security corridor near the ladder to the roof, half-hidden behind the white mainframe computer bank. In a locked cage room in the basement near the fusion core generator room, on a cabinet next to a yellow sink and a duffle bag. The Kill Box formerly Burdette Manor. Beneath the Nuka-Cola wooden crate, in the north corner of the kitchen. Behind the cardboard box, on the low shelf of the small table in the eastern corner, near a moving dolly, across from the red trunk, in the attic area of the mansion.

In the manor, locked behind a locked yellow door. Lady Janet's Soft Serve. Directly north of the lighthouse, on a picnic table in one of the covered areas. Inside the nearby house, on the dining table.

In the red broken open shed, immediately east of the barn. It will be sitting on a cabinet next to three sealed glass jars. In the greenhouse, on the L-shaped counter next to the cash register. On the upper part of the Putnam Residence, near the bed in the northwest corner. On the upper part of the Putnam Residence, on the metal counter on the balcony in the southeast corner.

On the left side of the desk at the top of the air traffic control tower. Inside the destroyed airliner, on a small table. Morgantown Airport terminal. On the second floor, in a cubicle office, on the desk. On the second floor, near an exit doorway, on a small desk in-between airplane seats. Morgantown High School. In the last locker on the left with the door propped next to it , under the wall clock near the chained door, at the far end of the girls' restroom interior.

Between the two broken terminals on the table in the southeast corner of the library with the checkered floor interior. On the metal desk with the locked terminal 2 , in the middle of the upstairs interior by the short but wide set of steps. The office has a red door with "Happy Halloween" bunting above it interior.

In the tower above the warehouse door, on a wooden box near the black mainframe. On the second floor, opposite of a mattress leaning against the wall, on a wooden box. On the second floor, near the door which leads out to the balcony, behind the radiator. In the basement, on a table near the armor workbench.

Poseidon Energy Plant WV On the northeastern gantry platforms and stairs facing the cooling towers, inside the small blue maintenance hut, on the small filing cabinet near the metal desk with the broken terminal.

On the main a plant roof just above the front entrance, on the yellow diagnostic cart. In the center of cooling tower 1, inside the maintenance room, between the consoles and the machinery. In the locker room near the reactor room, behind some boxes. In the basement locker room, on the lowest shelf of the metal shelves near the overturned cart.

In the plant manager's office, near the windows overlooking the turbine hall, on the desk. In the reactor room, on the top-most gantry platform, on the table. Inside the building, on top of the mainframe computer terminal attached to the central pillar, facing southwest if looking at the middle pillar.

Vertical, between the washing machine and suitcase, in the small laundry room close to the south exit onto the back porch interior. Bottom left, lowest bookcase shelf, in the northeast corner of the library, next to the dark red leather sofa, with an upturned coffee table in front of it interior. In the open green footlocker at the foot of the bed in the corner bedroom, second floor interior. On the wooden desk, by the guest room terminal, in the northwest corner of the upstairs dormitory interior.

Inside the gray farmhouse, in the dining room, on a shelf. Inside the curve-roofed storage barn, on the bottom shelf of the metal shelf between the armor workbench and weapons workbench. Inside the overturned white boat setting half-buried under the southwestern docks, on a shelf. Inside the shack on the southernmost dock, on a metal shelf in the southeast corner.

To the southwest, in the small red storage shed with the rusty pickup outside, on the bottom shelf of a broken bookcase. Due north of the church, on the roof of the pharmacy building with the tree trunk bridge, under the faded blue-and-white-striped tent tarp, on the console.

On the north side of town, inside the overseer 's childhood home, in the basement, wedged halfway under the baseboard between the sink and toilet. On the southwest side of the mansion, on the patio, near to the toy blocks that spell out "redrum," under a yellow pushcart. On top of the roof, very close to the scaffolding. In the octagonal room with the ornate furniture and the large desk in the middle, behind three large paintings propped against the east wall.

Transmission station 1AT-U Vertical, between two metal barrels, at the entrance corner of the lower cabin with the green trunk inside it. Tygart water treatment. Tyler County Fairgrounds. In the long metal barn near the large slide, on top of one of the two wooden barrels.

Inside the prize booth with the green and white top, sitting on a shelf with a toy rocketship. On the east side of the arcade, near the "Apples, Hotdogs" stall, inside a portable toilet. Vault-Tec Agricultural Research Center. On the second floor, in the same room as MacFadden's terminal.

It is sitting on a cardboard box next to the sleeping bag. On the second floor, inside the office room, next to the north-facing broken terminal which is near a door with a blue atomic painting leaning against the wall. On the second floor, in the side room with metal shelves, on a lower metal shelf near an open footlocker underneath. On the shelf in the northwest corner of the small storage room blue wallpaper , between the ruined conference room hole in the wall and the filing room across the hallway , in the research center.

Inside the basement, in the northwest corner, within a side room with metal shelves, sitting on the right corner of a planter table. On the circular wood table with the white leather chairs, by a reclining skeleton, in the blue wallpaper lounge; Room On the teacher's desk with the globe on it, in the classroom inside the simulation vault interior.

On the square table by the counter, in the cafeteria of the simulation sault interior. On the small ornate upstairs table, in the middle of the east wall in the bedroom, inside the farmhouse. To the east, in the metal warehouse with a chemistry station, on a metal desk. To the east of the main building, on top of a single metal barrel next to large light green container with a ladder.

In the main mill building, on the middle floor with the large table saw, on a dining table near the stairwell. In the guard tower of the building to the left of the blue and white camper, on a table. There's a turret on the stairs.

Once you finally enter the large main cave from the top, look down to the left to find a ladder leading down a narrow ledge patrolled by a Giant Skeleton Warrior.

Defeat it, and move past to the end of the ledge where the Kodama hides below a Shrine on a ledge above. Once you've arrived at the bottom floor of the main large cave full of Yokai, hug the left wall moving down towards the boss area and duck into the first tunnel on the left to spot a Kappa demon hiding, Kill it and keep going down the path to a dead end with a grave site - the Kodama is in the small room.

The final Kodama is hiding behind the platform guarded by a large One-Eyed Oni. To get to the platform, look for a tunnel along the right wall before the Oni that leads up to a chest with a Dweller hiding behind it. Turn around from the chest to see the Kodama hiding along the wall. Upon crossing the first two bridges in the mission, look for a large tree root coming up left from the island and forming a platform - the Kodama hides on the branches.

The second Kodama can be found after leaving the islands behind, and going straight to a large home with Ninjas inside. Check around the back of this building to find a Kodama next to a tree trunk. Moving left from the building with the Ninjas, start heading towards the main road leading to the boss Nue, and look to the right of the road for a small closed building - between the porch and a fence there are crates you can break to find the Kodama.

Cross the road leading to the first boss to the other side of the main plaza, and move all the way to the far end where a One-Eyed Imp is hiding next to a tiny shrine looking structure. Behind this little shrine is a Kodama. After defeating Nue, and speaking to Fuku - use the new gesture to get rid of the One-Eyed Imp, enter the room with the elevator but don't go down.

The Kodama here is hiding behind the elevator controls to the right. The next few Kodama can be confusing due to the labyrinth nature of this area. When you begin traversing the firstt few passages, you'll find a Dweller at the end of the hall that forces you to step on a trap.

Keep going this direction until you come to a large hall with a Fiend and Dweller hiding behind a large stone block near the end of the room. At the other side of this hall, look past some pots to find a Kodama in the corner.

You can find the next Kodama after entering the large hall full of Sentries and Statues. Defeat the Fiend in the first part of this room on the left, and look in the corner by debris blocking a path to spot the Kodama. The final Kodama can be found near the platform where you activate the eye to unlock all the doors. From the eye, return to the previous hall and look for a small alcove in the far right corner, that leads to a Kodama in a little cave.

The first Kodama can be found in the very first poison room. Once the ground floor is clear of poison, look around the sides to find a Kodama under an awning amid a pile of baskets and debris close to the ladder back to the upper platforms. The second Kodama is found in the second poison room.

Drop down to the lower level and take the ladder up to the far upper platforms. Once on the upper platforms, head to the very edge and look behind some debris for the Kodama. The third Kodama is also found in the same room.

From the platform you found the previous Kodama on, look for a secondary platform below the upper platform and drop down to find another alcove. Next to a Hot Sprint, look for an awning below and drop onto it to find the Kodama. The fourth Kodama is found in the next poison room full of blue crystals. Run across the upper platforms heading for the central platform, and look for a large basket along the edge that the Kodama is hiding inside.

The fifth Kodama is also found in this same room. Head back across the upper platform to a locked door at the far end. Below this door is a lower platform that you can drop down onto, and the Kodama is hiding on this ledge behind a crate.

The sixth Kodama is also found in this same poison room on the ground floor. Look for the door down on the bottom floor that is locked and needs the Central Mine Key. To the left of the door you'll find the Kodama hiding.

The seventh Kodama is found in the poison filled Central Mine room. Once in the room, climb onto the upper platforms around the center, and look to the right to spot a lower platform jutting out to the side that leads into a tunnel you can drop into. The eighth Kodama is in this same poison central mine room. From the previous Kodama on the ledge, drop down to the floor below and run left down a long hall where you'll find a ladder up to the top.

Around the corner from this ladder on the bottom the Kodama hides along a wooden wall. The final Kodama is on the top floor of this room. By taking the ladder up from where you found the previous Kodama, head across the platform and look for a large stack of crates to the right of the door leading to the boss.

Break the boxes apart to find the Kodama at the end of this path. The first Kodama can be found not far from the starting Shrine. Head down the first hallway and look left at the first main room - the Kodama hides behind some boxes in the corner. The second Kodama is located further down this hall - going right from the door at the end across another broken walkway above water.

After killing a few bandits on this platform, look along left side of the platform among boxes for the Kodama. The third Kodama can be found upon reaching the central area leading to the boss gate. Turn around from the boss gate and look for a room with a broken boat on the right side.

The Kodama is hiding in front of the upturned boat. The fourth Kodama is located by going to the central area near the boss gate as well. Look for the collapsed area forming a large bridge onto the roof of the place, and take it up going towards an area where you can cross to the other side of the roof.

Instead of going right to drop down where a Shrine is, go left until you spot a ladder going down to a narrow ledge where the Kodama is hiding. The fifth Kodama is also located by the central area where the boss gate is. From the gate to the boss, turn around and run to the opposite wall where a Nurikabe yokai wall is. Pass it to get to the other side where one of the bonfires you can light is in a large shrine room. In the back of the shrine is where you can find the Kodama hiding.

Back where the central area near the boss gate is, go through the door going away from the boss gate to the right. After going through the door take a right to wrap around the side of the wall to see a Kodama hiding along the wall you just came through. The sixth Kodama is found going towards the next bonfire you need to light. After passing through a large wrecked enclosed ship, take a right past another large ship, and look right for a narrow plank leading up to the back of the ship.

Climb the ladder up and defeat the Skeletons on top of the ship, and you'll find a Kodama hiding by steps up to the roof of the building. From the previous found Kodama on top of the ship, climb onto the roof and go left, looking for a spot to pass to the other side of the roof. This leads on top of the wrecked ship you went through earlier, leading to a spot on the right you can jump down to fight a Yokai. The final kodama can be found near the previous Kodama.

After jumping down off the wrecked ship, take a right down the hall to find a hidden Hot Springs. From the springs, look left to find a Kodama hiding along a wall next to the springs. The first Kodama can be found just after starting the mission.

Take the path up on the right going up the hill, and look for a Dweller lobbing bombs. Kill him and drop down to a ledge below to find the Kodama. The second Kodama is located at the very top of this mission. Climb up the path along the right side of the canyon walls until you reach the roof of the large shrine. Drop onto the roof and go to the very front of the shrine where you can find the Kodama among the collapsed red beams.

The third Kodama is found close by the previous one. Drop down from the roof of the large shrine and look to the side where the tunnels at the top of the ridge empty out next to the large shrine. Take the path past the Giant Skeleton to drop down a ledge where an archer is, and you'll find the Kodama hiding on the ledge. The final Kodama here is located in the tombs - but can only be accessed via the tomb door up behind the large shrine at the top of the ridge's tunnels.

Enter the tomb and climb down the ladders to an area where you can find a Nurikabe wall yokai. Gesture or defeat it to find a passage behind leading to a Kodama on a ledge. Can support the weight of structures and be built on.

Tek Replicator. Tek Generator. Navigation menu Namespaces Page Discussion. Views View Edit Edit source History. Wiki appearance Light mode Dark mode Switching modes. This page was last edited on 5 March , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.





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