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How to Use a Boat in Minecraft

In Java Edition : Height: 0. In Bedrock Edition : Height: 0. A boat is both an item and a vehicle entity used uour for fast transport of players and passenger mobs over bodies of water. Boats can be retrieved by repeatedly attacking them until they drop as an item.

Tools and weapons with damage above 4 can instantly destroy a boat in one swipe. Boats can be used for the transportations of players and mobssold for emeralds, or burned as fuel. Master-level fisherman villagers always offer to buy a boat for an emerald.

The type of boat depends on the biome outfit rentt of the villager; plains villagers mknecraft to buy oak boats, taiga and snowy villagers offer to buy spruce boats, savanna villagers offer to buy acacia boats, desert and jungle villagers offer to buy jungle boats, and swamp villagers offer to buy dark oak boats. When used as fuel in yok furnacea boat lasts 60 seconds, smelting up to 6 items. A player enters a boat by using it, if the boat is not fully occupied boats can hold two entities.

Unlike can you rent your boat minecraftthere is no message above the hotbar for attempting to enter a fully occupied boat. A boat can be exited by sneaking or, miecraft Bedrock Editionpressing down the right analog stick on a controller, tapping the "Leave Boat" button when using mineraft controls, or jumping.

When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly yoi or down, the player is placed in front of the boat. The exiting player is placed on land if that can you rent your boat minecraft possible from the dismounting position.

With a keyboard or gamepad, boats are controlled using the forwardleft turns leftright turns rightand backward rennt. Using the sprint minecract increases the field of vision, but does not increase speed as if sprinting.

With touchscreen controls, two buttons for steering appear. The right button or key steers to the left, and the left button or key steers to the right.

Pressing both buttons moves the boat forward. Since JE 1. A boat lift, usually made from tripwire, piston, and optionally a slime block, can be used to move a boat up. Boats mineccraft according to the player's control or water currents, with speed minecrafr by the surface traversed. Boats move extremely quickly on ice, can you rent your boat minecraft for the construction of fast transportation systems in any dimension. A boat floats unless it enters a waterfall or moves over a bubble columnwhich cause boats to capsize or sink.

When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a magma blockall passengers are expelled and the boat sinks. A sunken boat floats only when it has been destroyed and replaced, or when it emerges from the currents keeping it.

As boats are entitiesthey have can you rent your boat minecraft. Boats can be destroyed by explosions, can you rent your boat minecraft and lava yokr not magma blocks can you rent your boat minecraft, reent in java and bedrock pre When a boat is destroyed under normal conditions, it drops itself in item form.

In certain conditions, such as when falling for exactly yoir, 13, 49, 51,yoh,or blocks, [2] it drops two sticks and three wood planks upon being destroyed.

Boats can you rent your boat minecraft support two riders, including mobs. Mobs cannot exit a boat and are trapped until the boat gets destroyed, or until the player uses a fishing rod or lead to remove the mob. This can be used to easily transport mobs, although hostile mobs still attack while in boats.

A player cannot both move row and use items at the same time. Note that it is still possible to initialise an item use e. Although the boating animation overrides the item use animation, the item can still be successfully consumed. Does not work with items mknecraft are triggered by the release of the use button e.

This does not work in Bedrock Edition, however: while the boat survives, its occupants still receive fall damage. Riding a boat does not deplete hungermaking it an efficient yoy to travel.

Riding a boat over a lily pad causes the lily pad to bat, although the boat speed stutters a bit. Boats have been overhauled to match the boats from Pocket Edition Alpha 0. Bowt now have oars for paddling and are more durable and now allows passengers to board. Added boats. Each wood type has its own respective variant, though they share the same sprite ylur items. Issues relating to boar are maintained on the bug tracker. Report issues. Sign In.

From Minecraft Wiki. Jump to: navigationsearch. See also: Chunk format. Entity data Tags common to all entities Type : The wood type of the boat. Image of the completed Bedrock Edition boats, tweeted by Tommaso Checchi. Categories : Renewable resources Check the code Items Entities. Navigation menu Namespaces Page Talk.

Views View View source History. This page was last edited on 28 Marchat Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved. This site is a part of Fandom, Inc. About Minecraft Wiki Disclaimers Mobile view.

Support Contact PRO. Matching Overworld Planks. IceFrosted IcePacked Ice. Oak item. Spruce item. Birch item. Jungle item. Acacia minscraft. Dark Oak item. Dark oak item. It is now possible to score a minecarft hit against a boat.

The texture of the oak boat item has been changed. Boats no longer take damage goat colliding with lily pads. Instead, the lily pads themselves break. Boats now drop their item instead of 3 wood planks and 2 sticks if broken by a player.

New boat physics with lower inertia, but leftback can you rent your boat minecraft right controls have been removed. Boats now take damage and break when colliding with many lily pads in a short time. Boats no longer inflict fall damage when running aground. Leftback and right controls added.

Mobs riding boats can now control them, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land.

Can you rent your boat minecraft exceptions are the ghast and batboth of which yojr control boats. Mobs can now board boats, though they can no longer control. A new set of controls have been introduced: it includes holding down the right and left keys to move forward, and using the right key to move the right oar, turning the boat to the left and vice-versa.

Mouse movement no longer turns boats, and the forward and back keys no longer have any effect. Players can no longer use items or attack from boats unless they were at a complete stop. The crafting recipe for boats has been changed to require a wooden shovel as shown. Added variants of all wood types, though only the oak boat can be crafted.

Birch, spruce, acacia and jungle boats can now be crafted using the same recipe as oak, except with the corresponding planks. The new boats are now comparable in speed to the old boats slightly faster than sprintingthough with less momentum. Players can now use items and attack immediately after they stop rowing. The texture of boats has been remapped, so that they now have a separate texture per oar and per side of the boat. Boats now drop their corresponding planks when broken.

Boats are now faster and now move forward and backward using the forward and backward keys respectively, and steer left and right using the left and van keys respectively. The rowing mechanism introduced in 15w41aholding the right and left keys, is removed and no longer moves the boat can you rent your boat minecraft. The controls are now more similar to boats before the overhaul. The crafting recipe of boats has been restored to the original recipe, no longer requiring a wooden shovel as it has since 15w41a though matching wood planks is still required.

Riding a boat no longer subjects water -sensitive mobs to being damaged by water, and no longer protects sunlight -sensitive youf from being damaged by sunlight. Dismounting in a boat minectaft attempts to place the player on land.

Thus:

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In the past, raytracing was too slow to be used in realtime, so it was never feasible to implement in a video game; raytracing a single frame can take hours, even days in some cases.

It is now that GPU technology has progressed far enough that raytracing in video games is starting to become possible. Path traced global illumination refers to the usage of raytracing to follow the path of light throughout a scene, in order to achieve global illumination. Global illumination is the effect whereby light can appear to bounce off of a surface, indirectly illuminating other surfaces in a scene.

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After building an anvil , you might want to make a room with a crafting table, a smithing table, a chest, easy access to an enchanting room, and of course the anvil. Handy if you fight monsters or other players a lot.

Once you have at least 10 obsidian , either from mining it in a cavern or obtaining it through obsidian farming you can build a nether portal.

Once built, activate it with a flint and steel , and you can travel to the the Nether. This can be used for fast travel and for getting lava , netherrack , Soul Sand , Nether quartz ore and glowstone.

Beware of ghasts , zombie pigmen and blazes as well as magma cubes. Building another nether portal room in the nether for protection is a recommended idea. Please note cobblestone is a good block to build with in the Nether since ghasts can't destroy it with their fireballs.

A Trading Hall is a location to gather villagers to trade with. This is the type of thing a very advanced player with a lot of time on their hand would do, or a bored Creative player. With a few farms, these can make perfect equipment and food with just a bit of time. This is basically a crafting room, but you only craft food. The chest s should contain most basic foods, including wheat, milk, eggs, etc.

Many people, instead of having a kitchen, just craft food in the crafting room, but a kitchen is a nice expansion, because it separates crafting materials so that you don't fill your crafting room's chests with wheat instead of wood. You could also add a smoker if you want. This is basically an expansion of a kitchen. You could build this and a kitchen, and just connect them.

You would use this to make cakes , pumpkin pies and bread. Place a crafting table, chest, and, if you want, a display table for cakes. If you want to make a large amount of cakes, make a cake farm under or near the bakery. This is also an expansion of a kitchen. Make sure that they are categorized so you don't get mixed up.

You can use a chest or dispenser to use everything in them. Put some cooked meat, bread, cookies, cakes and melons in them. This is a common room to find in most advanced player's houses, but only if said advanced player uses a lot of redstone in their builds.

It controls all of the redstone devices a player has and usually consists of:. An experience farm uses water currents to push most mobs into a central area. With mobs in the nether, pistons are used. Mobs can be killed by hand or with a splash potion of harming Healing for undead mobs to get XP. Note: This is more efficient with multiple spawners, as more spawners mean more spawning opportunities.

You also obtain drops from each mob killed. This can also be done with large dark rooms with platforms. The mobs spawn and fall into water currents, where you can choose what happens to them once they are out of the spawning chamber.

Look at Sethbling's channel for more information or Mumbo Jumbo's indestructible wall Can You Rent Your Boat On Airbnb 5th V2. If you have Cheats enabled, you can create a room that teleports you to other rooms in your shelter. A laboratory is a large, clear, secure area where you can safely test designs without distractions.

When building large redstone projects with complicated parts, it can save you time and effort if you test the ideas first. However, it's often best to test ideas in creative mode and implement them in survival. A cake factory simply provides the avenue to quickly produce cake by having the necessary ingredients nearby and produced in a close area, most commonly in one large factory type building.

To make a cake factory, make a Wheat Farm , a Sugar Cane Farm , an Egg Farm , and a cow in a cage make the cage so you can milk the cow. Place a crafting table and a chest. Once you have enough materials from the farms, start making cakes. Consider building a road or a path between your buildings or to the nearest village. Remember to keep it well lit so no mobs spawn!

A good material is a Grass Path. A cobblestone generator provides a safe and convenient way to gather cobblestone. They typically involve mixing water and lava. This room must have a bed, a crafting table, a furnace and also a chest with the basic materials food, tools, armor and weapons are a must.

It also has to have a high interior luminosity to avoid monsters spawning inside. It should also be only two blocks tall so Endermen can't teleport inside. A panic room is a place meant just for fun, where you put the entrance somewhere where you wouldn't go looking for another room, e.

A cheap and safe way to survey the land. Note that these are mostly obsoleted by maps , should you have the resources to make them, although a map doesn't tell you if there are any aggressive mobs. You can have a fully-automatic flower and seed farm with just a bit of Redstone and tons of bone meal!

Then, place a row dispensers at the back, facing the grass, and put buckets of water in them. Attach another line of Redstone and hook it up to Dispensers, under the Grass and filled with bone meal while facing the Grass on top. If you do it right, automatic block updates should cause grass and flowers to grow and immediately be destroyed by the water flow and be carried along the stream and have the water automatically get sucked in.

XisumaVoid made a good tutorial. A tall tower with some sort of light source on the top means that you can see your base from a long distance away. Handy if you go exploring a lot, your spawn point is a long way from your base, or you have not made a bed yet. If you have tamed a lot of wolves, a kennel is a good place to keep them. A simple shed-like structure will suffice, but be sure to keep it well lit for the dogs' safety.

A pet area is similar to a kennel, but keeps dogs and cats. For a more realistic feel, separate them. A renewable water source is useful for a variety of projects. A big room with flat floor for growing mushrooms. You can light your farm by torches or glowstone , placed on ceiling, to prevent mobs from appearing. Just make sure that there are no places on the floor where the light level is greater than If you have the material, Redstone torches are good for this.

Also provides the drops from hostile mobs. Easier to manage but somewhat less useful than the above two projects, farming sugar cane and cactus underground requires little effort. A cactus farm requires sand to grow, and sugar cane needs to be properly irrigated with water within one block of it.

If you don't want to spend lots of time harvesting your cactus, place a three-block-tall pillar next to where you want your cactus See Farming for more info. Light up a large area with a grass floor. Then put two of the same kind of passive mobs i. You can then breed them together and you can gather wool , leather , pork , beef and raw chicken safely.

You might want to put trees inside so the animals feel more comfortable, or, if you're really ambitious, build a man-made forest. This is very easy to make, and can be very useful, especially if you don't have a wheat farm yet. Just make a hole long enough to cast your fishing rod , around 8 blocks long and at least 2 blocks deep, and fill it with water. A room filled with note blocks to enjoy melodies.

This can be made with or without redstone repeaters. Not only is it a great use for any excess sugar cane , a library can also add a bit of class to your home. Can double as an enchantment room. If you have active mines scattered over the map and use minecarts to haul your stuff back to your base, dig out a universal stopping point under your base.

Or, you could actually make a rail road hub outside or connected to your base. After a lot of days in Minecraft , you will soon have the ability to automate everything farms , doors , etc. The most useful automation you can make is a minecart chest system. You can simply craft minecarts with chests , powered rails , and some rails, and you can make a system to send your ores from your mine to your base,.

Once you have many stacks of gravel , it can be useful to convert most leave some for mining of your gravel into flint. It is most efficient to do this 10 - 15 times for every 20 stacks, though about 5 for 10 stacks, and 30 for 50 or so stacks.

This room may include a chest with shovels, as well as ingredients and a crafting table for quick production of arrows, and flint and steel.

This is somewhat redundent, since a Fletcher can trade you 10 Gravel and an emerald to 10 Flint. A stack is 6 Emeralds with 4 gravel left over and if you have a tree farm, two logs, 10 gravel, and a bit of trading can get you 10 Flint.

Make this room dimly lit, so hostile mobs can spawn, when you enter this room, always close the doors when entering and exiting, arm yourself and kill the mobs in there. Light the entrance area with torches. This helps you gain experience and loot. Make this room with a supply of bows, arrows, and several colorful blocks, such as dyed wool , to determine distance rank at different distances with buttons on each one facing you with each one hooked up to a redstone lamp.

Target blocks are a good item to use, too. If your base is near a lake, a bridge can help you cross to get resources and give you a safe spot to fish. Just create a 3-block wide path using cobblestone would be a good idea through the water, and you have a basic bridge! If one wants to fish indoors or drown themselves, a bathroom is perfect for them!

Make a bath, a toilet and if the player is good with redstone , a shower with pistons is always a good idea for those who want to show their home to others. When the walls are made of cobblestone , make a hopper attached to a dropper or a dispenser to make a sink just add a lever pointing downwards above or a trash can. Attach a hopper to dispenser by sneaking , then place the hopper.

This will not work without sneaking. One wise idea is to have entrances to secret rooms in this room. A nice room where you can store dyes and clay.

Typically only has to have one chest, but looks nice with hardened-clay walls. A nice place to enjoy the view and the nice open air.

Also a nice place to pick off those pesky creepers hanging by your front door. A room with lava , for disposing of unwanted materials. A good way to do this is to create a two block high corridor with lava at the end, and a slab block just before the lava. This results in you being able to walk up to your incinerator but not into it, eliminating fear of death.

Be careful with lava around flammable materials. You may replace the lava with a cactus , or burning netherrack. Hoppers can be used for a "hopper chain," which could lead to a thrift shop, where players can be charged for taking items. Adding this to the incinerator will attach a money source.

If the hopper chain is full, items will be destroyed. A safe, renewable source of gunpowder , arrows , rotten flesh and bones. This makes exploring much safer and can provide the means for large amounts of explosives. Also see Mob Grinder. If you live in any building that is more than one story, you might want a method to get up and down easily without stairs or a ladder.

One way to do this is to make a waterfall that falls through the center of the structure. Make sure to have one block of space on any side of it so that your character can be outside of the water enough to breathe while climbing it. Simply hold down the jump button the space bar while inside the waterfall to ascend. This method can also be used to create an elevator to flying islands or houses.

Remember not to be near during the blast or you can hide in your bunker with the switch inside! Also be sure to have a world backup! These are small holes in a wall that you can shoot arrows through but are small enough so that skeletons and other players have a hard time shooting back at you. This can be accomplished by stacking up cobblestone walls the holes can be shot through or simply digging a one-block hole through the wall and putting a slab on the bottom.

Also, placing the non-block part of stairs facing each other, and using the upside-down stair function, you can make arrow slits almost impossible to shoot through unless you are close, so it is advised you put them far above ground. First, dig a 2 block deep hole in the ground. Dig another hole 3 blocks deep, 1 block away from the first hole.

Dig out the block that separates the bottom of the 2-deep hole with the middle of the 3-deep. If done correctly, this should allow all mobs except for spiders to fall into the 2 block hole. Then, you simply go into the 3 block hole and attack their feet. Murder Holes often function best alongside a perimeter wall of some sort, with the 2 deep outside and the 3 deep inside.

An extra addition to this is to make a large amount of murder holes, and form a tunnel system of sorts, so you can watch multiple holes at once. These were featured by Paulsoaresjr in his Minecraft tutorial videos.

This works best before version 1. They will simply navigate around holes deeper than 2 blocks. A solution to that is to put signs around the holes but is usually more effort than worth. Not recommended in multiplayer, as it acts as another way for griefers to find your base. You can use the fact that snowballs push hostile mobs, by building a 1-wide bridge over lava and putting snow golems on the side see gallery. The player and passive mobs can pass through safely, while hostile mobs will be pushed to the lava by the snow golems' snowballs.

Since spiders can climb walls, a base needs to have either a ceiling or an overhang along the outside walls to be safe. The walls must be at least four blocks high since spiders can jump up to three blocks high. Of course, a closed roof with a lava pond on top is also nice�.

Adding torches around your base can reduce the amount of monsters that spawn nearby, so add some light to your lawn! You can also use fences , cacti , and burning netherrack to keep enemies out.

Just remember that spiders can jump your fences. Using a fairly simple redstone circuit connected to a lever at one end, and one or more pistons at the other end, you'll be able to build some simple floodgates. If you extend the pistons first, and then place water, or even lava behind it, you can get rid of or even kill any mob passing by pulling the lever and letting the water or lava flow! For a quick morning mob clean-up and a strong sense of catharsis, you can place lava floodgates surrounding your entire shelter, facing out.

One throw of the lever reduces the surrounding landscape to a barren wasteland! Not to be used in wooded areas. The simplest of these is a "dry moat" or trench, a couple layers deep so that skeletons and zombies can't get across.

This can provide you with a reasonably safe area that is outside. This can be filled with water to push the enemies to a mob grinder, or simply filled with lava which has more dramatic and obvious effects.

Please note: It might not be a good idea to use lava when having a shelter built out flammable blocks such as wood, wool or wooden planks. Tower shelters would do well to have a three-block deep water moat to break the player's fall so they can safely fall to the bottom. If a moat does not feel sufficient, build a lake around your base, preferably several levels below the entry level and with a bridge to allow easy access back and forth. Again, it can be water, or, if you want a dramatic flair, use lava.

Remember to protect the bridge well, though, and be sure you are protected from within the island in case you miss a spawner. Making a drawbridge out of trapdoors is a fun alternative to the actual bridge.

If you have a plentiful supply of arrows, building a small tower to pick off nearby monsters can be fun and provide useful resources such as gunpowder. This is handy if mobs want to pay you a visit.

Splash potions can also be used as ammo, but are harder to obtain. The benefits of using potions is that they can affect a wider area than arrows. If you're not satisfied with moats or a perimeter fence, consider adding a trap or two. If you're up to a challenge and on a multiplayer server , you could even make an entire trap, designed to look like a base!

Dark rooms with no way out for mob spawning, entire mazes made of glass, and traps using pistons and lava. The possibilities are endless. Using trapdoors, some redstone, and switches, a simple drawbridge can be made.

Dig a moat around your base and make sure it is too long to jump across. Now, make short walls next to your entrance.

Depending on whether you have a single door or double door, you will have to use one row or two rows of trapdoors respectively. Run redstone next to the trapdoors and connect them to switches inside your base, then cover up the redstone walls. This prevents mobs from getting close to your door while you are inside your base, but the bridge has to be left open while outside your base, otherwise you'll have to find another way back in.

Alternatively, you can make a T Flip-Flop gate and place another switch outside your house to trigger the drawbridge from anywhere. It is possible to make a drawbridge using sticky pistons that is very difficult for a mob to cross.

This draw bridge also involves the use of a moat or lake. A knowledge of redstone logic gates and how power is supplied to blocks is needed as the mechanism uses multiple redstone repeaters, NOT Gates and a T-Flip Flop.

Using the T-Flip Flop one can wire the drawbridge so that it becomes accessible or inaccessible with the touch of a button from either side of the bridge. When the player s wants to cross the button is pressed causing both ends of the drawbridge and the center to be even allowing the player s to cross.

When activated to keep mobs out both ends of the drawbridge are raised 1 block higher than the water level making it impossible to jump from the water to dry land and the center blocks are lowered 1 below the water level causing the center area to flood. Assuming both areas are properly lit and secured this creates an impassable entrance to one's base.

Because zombies and skeletons can survive sunlight in water and hostile mobs can swim, if you have a base on the coast it's a good idea to make sure it isn't vulnerable to mob attack. Additionally, drowned pose a threat in the water.

Building canals, lighting nearby islands, and building walls on areas of water you don't use can stop very rare, but still as deadly, attacks from the sea.

If you like to blow up stuff, you might like this. All you need is a lot of pressure plates wood and TNT. Once you found your spot dig two blocks down. Then place the TNT then another block, then the place the pressure plate. You can have a big mine field but usually more effort than it's worth. TNT cannons are a good destructive way to take out mobs. If you have a lot of iron, you can create a separate room containing multiple iron golems.

This can be opened via a piston door to allow iron golems into a courtyard or garden. This will allow them to be sent to kill zombies if your house is under siege. If you have a small house near or in the desert, and you want some more protection because you're just starting out, or if you're a veteran and you want a cheap, effective wall, then this is the wall for you.

It's basically composed of cactus blocks, placed about 3 blocks high, and all around your base in a way like this:. Place a snow golem in a small booth and give it a hole to throw snowballs at mobs through. Elevate the golem so that creepers can't blow it up and zombies can't hit it.

The best material to construct these are stone , stone brick or brick. Obsidian is harder to obtain but a lot better than stone-based blocks. They should be at least 4 blocks high and 2 iron doors for the exit. This is a room you can solely use to make weapons and store them. You'll want a crafting table and some chests for materials.

This is useful since you can then use your original crafting room for things other than weapons, therefore leaving more space for such. Some holes in the side would be useful for sniping all the mobs and creepers outside. This can be used to signal if enemies are near your base. Using the command block , you could make it so a message gets sent out when you pull a lever or press a button, and could also turn on a source of lighting so people can see the signal from far away.

Can be fun on single player or LAN, but it is also quite useful for multiplayer. This is useful for those short corridors from one part of your building to the other, as when you pull a lever at one side of the corridor, the floor would open making enemies fall down who are chasing you.

Very easy to make, all you need is a couple of sticky pistons and redstone , and optional lava , then you're set! These are an easy way to keep mobs at a distance, and are especially effective against mobs which use sight as a weapon, such as creepers and endermen , however it can be tough to collect the necessary resources for this mechanism.

Say we're going to protect a window which is two blocks from the ground and four blocks wide. Next, place three blocks of gravel on each piston so that there is one block of gravel sticking up above the ground. Behind each piston, place a solid block that accepts redstone , and then place a bit of redstone on each of these blocks, as well as the blocks behind them. From there, run a redstone line to the lever which we'll use to work the blast shields, keeping in mind that redstone can accept a signal from the block above it making it feasible to have the lever inside your house, preferably near the window you wish to protect.

The final product should look like this all the redstone should be off and the cobblestone is the window :. After that, cover the redstone circuitry with whatever you wish to protect it against damage, and you're good to go!

Note: If you're good enough with redstone, you can also have all blast shields around your house hooked up to a single lever, which you can flip whenever you need to. This is a nice feature to add to the windows of your Nether bases. Surprising foes makes any weapon effective! No one will ever know when a fancy statue is a literal bomb!

To make one, fill a statue with TNT , then add some underground redstone leading to a button to activate it. Activating detectors makes this defense automatic,though beware of mobs or players setting it off! Building it near a base is not wise. Normal rails and one block of activator rail with some power applied can replace a large redstone usage if statue is lower than the shelter. Push a minecart with TNT down the rail to activate.

Remember to add the Activator Rail early on the rail if possible for a quick countdown! There are infinite possibilities in Minecraft. These ideas are not always functional but can be fun to make and have. For your chests with many valuables, in case someone gets in base, they might not find your room to steal your stuff. Every block traveled in the Nether is equivalent to 8 blocks in the overworld.





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